After you log in you will be presented with the following available commands in the vertical left hand side toolbar as shown below:
The "Design" module allows you with quick and easy "drag and drop" operations to create new or replicate existing field layouts in a very short time. Connecting assets are as simple as drawing lines/splines between asset/structure connection points. The layouts can be as simple or as advanced as your imagination allows. See a field layout example shown in the screenshot below:
The topmost toolbar is the project toolbar for your current project.
On the left side of the toolbar you will see the following icons before and after your Project Name:
The icon to the left of the project name will take you back to the Dashboard.
The cogwheel icon to the right of the project name will take you to the Project Settings
The following is the real time presence indicator for the current sub-project that shows the number of active users right now:
Click on the presence indicator to display the list of current active users and their user role:
For every project, you can create as many sub-projects you want. This is useful when you operate with different layout designs that you may want to contrast or compare against each other, or to show various stages of the field life cycle.
This will present a drop down list where you select the sub-project to load by clicking on the desiered name.
Sub Project Commands¶
To see the available commands for sub projects, click on the tools icon as shown here:
This is a drop down list for the available sub project actions namely New, Clone, Rename, Destroy, Description, and Changes since last login.
You can easily create several versions of a project, or sub-projects (views) if you will of a field layout for the same project by using the New command. Simply press the New button on the top toolbar. This presents the following dialog allowing you to "Add sub-project".
Simply type in the name for the new sub-project, and press "Save". This will create a new Sub-project. Or press "Cancel" to abort!
You can switch between the various Sub-projects by selecting from the sub project drop down list as shown above.
If you want to create a copy or a clone of the active sub-project, you can keep the suggested name which is starting with Cloned from or simply write in the new desired name in the Name field. The Target project drop-down-list is set to your current project by default, but allows you to clone your current sub-project into any another project in your instance, which is very useful if you want to reuse the current field layout/sub-project again in another project.
Then press the Clone button to start the process, or press the Close button to exit. If you started the clone process it will display the cloning progress, and upon completion display the following dialog box:
Press Close to remain in your current sub-project, or press Open New SubProject to open the newly cloned project.
This will allow you to rename your sub project and selecting this option will present the following dialog:
To rename a sub-project simply change the name in the New name text edit box and press Rename. Press Close to abort.
To destroy or delete a sub-project simply press the Destroy command. The following dialog will be presented:
Type Destroy in the textbox for final confirmation, and then press the Destroy button to delete the sub project. Press the Cancel button to abort.
Note! The Destroy action cannot be undone!
You can add project information for the current sub-project, by pressing selecting this option. This will present you with a new dialog where you can add text/notes describing the current sub project.
Enter the desired text and press Save or Cancel to exit.
Changes since last login¶
Selecting this command will diaply a dialog box with a list of all changes made to the sub project since you last logged in so you can see what other users have done in the project.
Lock Sub project¶
The Lock button toggles the current sub-project between locked/unlocked state if you want to e.g. put the current (sub-)project in a locked state where no edits can be made. Click again to unlock it.
The View Links feature allows you to generate a URL for the current sub-project that can be distributed externally to non FT Design users even outside your organization in e.g. emails, as an image URL in MS PowerPoint presentations etc. You control the “View limit” count and “Valid until” date to distribute a link to external non FT Design users. When the recipient(s) click on the URL they will be able to view the shared sub-project directly in their browser, and switch between 2D and 3D view. This view allows them to zoom, pan around and look at your design in full resolution. No other information such as cost, meta data etc. are attached and thus will not be visible. The company logo set in your account settings will also be included.
With FT Design real time collaborative capabilities, you can also be on the phone with the recipient of the link and then from your own browser drive the session and take them through the layout and interact with it at will to show more details.
Pressing the "View Links" button om the toolbar will display a dialog as shown below.
This brings up the "Share View only URL" dialog box where you can create new shareable links, and also see which links have already been shared. They can also be deleted. You can set the share link validity by selecting the number of views and/or the date range for when the link is valid. See illustration below:
Create a new link¶
View limit - Set a numeric value for the number of times the link can be viewed before exipiring. If you leave this field blank it means that number of views are unlimited.
Valid until - Specify the expiration date for the link. If left blank there is no expiration date.
Generate - Press this button to genereate the shareable URL for the project.
As soon as you have generated a shareable link for the first time for a specific sub-project the dialog will change apperance as shown in the illustration below:
It will then display the following new information:
This will list all existing created links for this sub-project. For each of these you can:
Copy - This will copy the link to the clipboard so you can paste it elsewhere.
Delete - This will delete the link.
and you will also see a copy of the created link under the Generate button, where you can do a Copy as described above. Press Close to exit the dialog.
The Layout button will display a list of all the default module windows registered with the application as shown here:
If you have closed any of the module windows, you can select it from this list to make it visible again.
Reset Layout - Select this to reset all the module windows to their default setting.
The rightmost icon on the projec toolbar will display the user menu as shown here:
The user menu gives you access to functions for Documentation, Help desk resources, and User Settings. See User Settings for more information.
You will find the main toolbar located below the project toolbar with the following icons:
The functionality of the toolbar is comprised of the following commands:
Undo / Redo¶
Undo or Redo up to the last twenty (20) operations. You can also press CTRL-Z for Undo, and CTRL-Y for Redo.
Will delete the selected object(s).
After selecting the cutting tool, click on the desired connection you want to cut. This will cut the connection at the click location and create two individual connections.
Toggles the selection rectangle for multiple asset/connection selection. This allows you to easily move all selected objects to a new location. If you select just connections, every connection that intersects with the multiple selection area will be selected. Once the selection is complete, you can click on one of the selected connections and move the entire selection set around and all connections will follow. Press and hold down the "CTRL" key and the click on individual assets/connections to add/remove it to/from the selection.
You can also press and hold the SHIFT key down at anytime in the Viewport to invoke the multiple select command.
You can of course also copy/paste, delete and rotate the selection.
|CTRL-V||Paste selection at mouse location|
|CTRL-SHIFT-V||Paste selection at same location|
|CTRL + Click||Add asset/connection to selection|
|SHIFT||Hold SHIFT down to invoke multiple select|
|CTRL||Hold own CTRL key to roatate the selection|
Note! You can copy and paste selected item(s) between different projects and sub-projects.
Enables the measurement tool that allows you to measure the distance in the selected unot system and view the angle between 2 selected points in the stage. The measurement function will stay active until you select the "Clear Ruler" icon. To start a new measurement, simply click on a new point you want to measure from. The radius can be determined for e.g. ships or installations for different purposes such as safty distance.
The create drop-down menu allows you to add content or online services to your project as shown in the following menu:
See the Create Menu documentation for more information on each command.
The Export drop-down menu allows you export content from your project as shown in the following menu:
See the Export Menu documentation for more information on each command.
You will only see the Linked Projects drop down list in the toolbar as illustrated below if you open a sub project that has been linked to another parent project:
Click on this to see a list of the project the current sub projects are linked to e.g.:
Selecting an entry from the dropdown list will then open that parent project directly.
The View Port is your drawing canvas where you do your field layout design work as shown in the illustration below:
View Port Coordinates¶
When you move the mouse cursor around the view port the View Port toolbar will show the current x, y, and Z coordinate. Note! The Z coordinate will be equal to the project Sea bed level value unless Bathymetry data is loaded for the project. If that is loaded then the current Z value of the Bathymetry data in the X, Y position will be shown.
We support real world coordinates that allows you allows you to start designing a field layout without having to load “Bathymetry” data first to set a position. You can correctly place you topside/subsea assets at their designated location directly by entering in the x,y coordinates and set the heading when an asset is selected.
View Port Toolbar¶
The View Port toolbar has the following commands
Zoom In / Zoom Out¶
Allows you to zoom either in or out on the current viewport.
Automatically zooms the view outwards to fit all present assets/vessels/connections on the stage.
Topside / Subsea¶
Will move the camera view topside e.g. above sea level, or subsea e.g. below sea level.
By combining information sources such as reservoir horizon scans and well trajectory data with your visualized field layout in 3D you immediately obtain a better understanding of the complete project.
Enables the 3D Reservoir mode for showing the real reservoir data in 3D with any loaded well trajectories. Additionally, you can also see the real world position of both the top and bottom hole for each individual well.
When the Reservoir mode is enabled the seabed will turn translucent to allow you to view layers and/or 3D data that are positioned below the actual seabed level e.g. the reservoir data sources.
With 3D data is loaded in it is placed as an individual layer. But unlike standard bitmap layers you can only manipulate visibility on/off and opacity. This is because the correct scale, position and rotation is embedded in the converted 3D data and is correctly represented in real world scale.
Typical data that can be displayed beneath the seabed is for example:
Reservoir maps Well placing maps Geological formations 3D scan of reservoirs 3D well trajectories
Enables FPS Camera for 3D scene flythrough useful for screen recordings or live presentations.
To navigate in the FPS camera mode use the following keyboard commands:
2D / 3D Mode¶
Press the 2D icon for 2D view and 3D icon for 3D view.
FieldTwin Design is completely 3D driven from a rendering perspective, but a 2D Mode is still available for field layout design, but is then represented by the camera showing a top-down perspective of the view port so you get the 2D experience if desiered.
You can also quickly switch between viewing the view port in 2D or 3D Mode respectivly by using the following keyboard shortcuts.
|2||2D View Mode|
|3||3D View Mode|
Edit Connection Point¶
Select the Edit Connection Point icon to be able to change the location of an existing connection point, or to create a new connection point. If you click on an existing connection point you will be able to edit that. If you click somewhere else a new connection point will be created. Once selected or created in either 2D or 3D mode and you will see the move/rotate functionality appear that allows you to move/rotate the connection point.
Doing this in 3D makes it easy to attach connection point in the right height on an asset. Click the icon again to stop the edit mode.
Reset Connection Point¶
If you select an asset that has had connection point added, this icon is now available for selection. If you click it then it will reset the connection point to default.
Show / Hide Wellbores¶
Click this icon to show or hide any loaded wellbores in 2D / 3D mode.
The first step after completing the Add Project command to create a new project is to start designing your field layout! To populate your field layout you need to choose your structures from the Asset Library which by default is positioned on the left side of the screen.
You will see the Asset Library tab just next to Project View This will reveal the asset library selector catalog. You can have multiple asset libraries including private asset libraries for your own company that depicts your own equipment or vessels. Default libraries available are "Generic" and "User" libraries. The generic library is comprised of the most common subsea and topside assets and in addition various vessels. The "User" library is comprised of your own defined assets that have been added into this library from the asset editor.
To add an asset to your field layout design in the Viewport area simply click it and hold down the left mouse button while you drag it out of the asset list and onto the Viewport area and release the mouse button. To reposition the asset just click again on the active asset and hold the left mouse button down while you move it to the new position on the Viewport and release the mouse button.
Copy and Paste Assets¶
You can copy and paste individual or a selection of assets/connections, by selecting then and then using the following keyboard commands:
|CTRL-C||Copy selected asset|
|CTRL-V||Paste selection at mouse location|
|CTRL-SHIFT-V||Paste selection at same location|
You can copy and paste assets between individual project tabs, and even copy paste individual assets between different projects.
When pasting an asset it will appear where you have the mouse pointer positioned on the layout area. So if you want to paste multiple copies of an asset on stage simply move the mouse around to the desired position and press CTRL-V at each location. Use CTRL-SHIFT-V to paste in the same location as it remembers the exact coordinates.
You can easily move an asset by first clicking on the desired asset. To "Move", simply hold the left mouse button down while you move the asset to your desired location and release the button.
Once the asset is placed in the Viewport you will see a rotation indicator next to it:
- Rotate - Click and hold down the left mouse button on the Rotate icon to change the Heading of the asset in degrees (0-359). You can also set this in the Asset Common tab using the Heading input.
To "Delete" an asset, simply click on the Trashcan icon or the delete key on your keyboard, and the asset will be removed from the stage.
FieldTwin Design comes with a set of the most typical generic subsea and topside assets that can be used for both simple and complex field layouts. Most of these assets can be connected to each other as would be expected for a field layout.
The number of asset connection points depends on the asset you have selected. They can be editet using Edit Connection Point command or in the asset editor if you have the admin priviliges. Connection points are represented by the blue circles as shown below:
To make a connection between two (2) assets or structures you need to click once on the starting connection point once the mouse cursor changes to a "cross selector". Then move the mouse over to the asset connection point that you want to connect to and click once again when the "cross selector cursor" is shown. The assets will then be connected together.
When you start to draw a connection the length (distance unit) and direction (angle) will continuously be shown on the stage until you complete the connection.
Note! You can have as many connections between structures as you want such as shown here:
No connection when asset is selected
If this option is selected under the stage settings you will not be able to make a connection on an asset, when the asset is in selected mode. If you uncheck it then you can make the connection regardless of the asset state.
If you click on the connection itself between two assets, you can add curvature edit points, which allows you to modify the layout of the connection. You will see a outline circle symbol when you move the cursor along the connection. At the desiered location click the left mouse button. You have now added an edit point that you can move around to modify the connection curveature.
To remove an edit point from the connector press and hold the "Shift" key and select the edit point on the connector.
To remove a connection, click on the "Trashcan" icon in the toolbar as illustrated below, or press the Del key.