The first step when creating a new project in FieldTwin Design is typically to design a new field layout. To achieve this you can quickly and easily design the wanted field layout by using the design tools. The Asset Libraries section is where you will find the overview and information on all the available asset libraries available for your subscription. The default libraries will be the Generic library for standard subsea and topside assets including vessels. You will also have a generic Wind Farm asset library for Offshore Wind Assets.
Assets will typically be design elements that depict subsea installation structures or other operational equipment such as "Manifolds", "Templates", "FPSOs" etc. At the moment "FieldTwin Design" comes with a generic library of the most commonly used structures and vessels, but we will soon provide additional libraries. In addition we will also offer the capability to add your own custom assets and meta data to the "Asset Library".
Any Private Asset Libraries registered to your account will also be shown here.
If you have more then one account created on your private instance you can select which account you will view the available asset libraries from by selecting it from the drop down list as shown here:
In this example there is only one account available.
You can filter the "Asset Library" by type by selecting the appropriate category selection from the drop down filter as shown here:
Simply select the asset category from the drop down list to display that category. This will then only display the assets in the selected category.
You can also filter by Sub-Category, Type, and Name.
Sub-Category - Select a sub-category if one is defined for the account to filter by.
Type - Allows you to filter between structure, vessel, or submerged.
Name - The name field is a search field so it will filter the list as soon as you start typing.
If you are an account admin you can view all the registered details on an individual asset.
Simply click on the "Edit" button to the right. This will display a dialog with all the asset details registered as shown below.
Asset - For the asset itself you have the following information available and asset viewing commands:
Asset Name - Here you can edit the asset name.
Asset ID - This is the unique asset ID created by the system and cannot be changed.
Zoom In - In the asset image area you can press on magnifying glass icon with a plus sign in it to zoom in on the asset.
Zoom Out - In the asset image area you can press on magnifying glass icon with a minus sign in it to zoom outwards.
Zoom Extent - In the asset image area you can press on magnifying glass icon to perform a zoom extent operation.
Socket - When you select a socket in the asset view area you will be able to view/edit the following section:
The fields you can view edit are:
Connector - Set the connection type for the socket e.g. Universal, Umbilical, Oil Production, etc. by selecting it from the drop down list.
Label - Set a alphanumeric label that will be displayed inside the socket. Note! One character only.
Orientation - Select if the connection is of type Horizontal or Vertical e.g. connection system.
Information - For the asset itself you have the following information available to view/edit:
Asset Type - Here you can change the asset type from the drop down list e.g. structure, vessel, submerged etc.
Asset Sub Type - Here you can change the asset sub type from the drop down list over what has been defined e.g. SPS, piping, host, rig etc.
Category - Here you can change the asset category from the drop down list e.g. XMT, Template, Riser Base, Valve etc.
Max Connection per socket - Define the maximum number of connections you can make to this socket.
Obsolete - Check this box if this asset has been made obsolete. This will then be marked as obsolete in the projects.
Z Offset - Set the Z offset delta value, which will raise or lower the connection point on the asset it self if it is incorrectly positioned.
3D - Press the file select button to select the 3D model file to publish.
2D - Press the file select button to select the 2D model file to publish.
Sockets - Press the file select button to select the socket mapping file to publish.
To save any changes, press the Update button, or press Cancel to abort.
If you have the right admin privileges and your company has been trained and certified bt FutureOn for self publishing of Assets you will also see the following "Create Asset" button in this screen.
Pressing this button will present the same screen as for Edit Asset command, but without any information filled in. See the Edit Asset section above for information on all the various entries.
Press the Create button to create the asset with the information supplied, or press Cancel to abort.
Added support for recursive smart models¶
You can now create smart models comprised of several sub models allowing you to build complex custom models. For this you need to have some smart assets in your library and add accurate metadata (contact customer success for details)
How to use it?
1 - Select your asset
2 - In the property panel, use the ‘metadata’ tab
3 - Build your own model
4 - Example with a manifold
Step 1: Select your manifold
Step 2: add a pigging loop
Step 3: add 2 cobra heads