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Project View

The Project View is a tree view representation comprised of all the various elements that makes up your project layout both uploaded data and online content e.g. Assets, Connections, Layers, 3D Surfaces, Wells, Map Servers and also access to the various global Project Settings.

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For general information on how to use and navigate Project View, please read the Project View Functionality section.

Settings

The Settings section gives quick access to the various configuration settings for Connections, Dynamic Scale, Viewport, UI, and World Settings.

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Connections

As shown in the illustration above, this setting applies to all connection types e.g. pipelines, umbilicals etc.

Show Kp Marker when connection selected - Check this setting to display the Kp point value next to the mouse cursor when moving along a selected connection:

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Dynamic Scale

The Dynamic Scaling is a function that improves rendition for field layouts to ensure better visibility for all assets, connections etc. when zooming out. This is especially useful for field layouts that spans great distances. When this function is enabled it will apply scaling that follows the zoom out function to retain visibility.

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As an example, the screenshot below shows the field layout with Dynamic Scaling enabled.

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The dynamic scaling feature thus ensures much better visibility overall for assets and connections when applied. You can apply this by Asset type or by Category.

Enable Dynamic Scale - Check this option to enable the dynamic scale rendering.

Per Type - Enabling the dynamic scaling per type e.g. Structure, Vessel, Submerged, or Onshore where you can apply the dynamic scale factor.

Per Category - Enabling the dynamic scaling by Category will allow you to select the category of asset to scale e.g. XMT, Template etc.

Use the horizontal slider to adjust the dynamic scale factor or enter the desired value in the range 0,01 to 5. Press the Reset button to revert to the default value.

Reset All - Press this button to return all values to default.

Stage Settings

This allows you to define the stage draw colors and scale factor.

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Rotate Around Selection - Enabled by default. If an object is selected the camera will roatate with the selection as the center. If disabled it will rotate around where you clik in the Viewport.

Background - This is the default viewport background color. Click on the color picker to display the dialog where you can select the desired background color for your current sub-project. You can revert to default any time by clicking the Reset button

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Grid - Click on the color picker to display the dialog where you can select the desiered grid line color for your current sub-project. You can revert to default any time by clicking the Reset button.

Hide Grid - Check this option to turn of the grid display.

UI

This allows you to configure the various UI elements such as the Project View side panel.

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Zoom Speed - Allows you to change the zoom speed sensitivity if you are using trackpads or similar input devices.

World Settings

These settings are rendering options you can adjust for water, seabed and sun/shadow effects.

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Water Opacity - The Opacity slider allows you to define the water transparency value from 0,1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent. Note! This applies to 3D view only.

Seabed Texture - Use the drop-down list to select the default seabed texture for your project. Available selections are; Rock, Sand and Muddy options. You can type in your selection in the topmost search field to narrow down the options.

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Sun Direction - This is a realtime hillshade simulation. A hillshade is a grayscale 3D representation of the surface, with the sun's relative position taken into account for shading the image. Applying hillshade lighting to Bathymetry will create a relief map of the bathymetry or landscape if you will that will provide better detail for deciding your field layout and pipeline routing. Applying the real time hillshade effect on the same bathymetry will yield another result that reveals much more detail about the actual topography e.g. seabed:

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As you can see the relief map of the same bathymetry created in real time is now much more useful with providing geographical detail for especially your pipeline routing design as one example.

For this new feature to be effective you will need to load new or reupload bathymetry to older projects as we compute a “Normal” map when converting the bathymetry data on the backend to achieve this effect. This effect works for both 2D and 3D view and you adjust the sun’s relative position in the “Settings” tab with the “Sun” dial.

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Tags

Any asset or connection can be tagged with a user defined name e.g. Drill Center #1, or in the sample illustration below imported connections are tagged with "Imported". This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the tags node in the tree.

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Using the tags functionality these grouped assets and/or connections can then all be selected by one click and you can perform operations such move, copy, delete, turn on/off, edit all common attributes, and finally easily mass edit common attributes. Tags are also accessible through the API.

Logs Tab

For an example of the logs tab that displays the latest 10 operation on the item in question.

See Logs Tab.

Commands

See Commands.

View Points

You can create a View Point of the current scene view location in either 2D or 3D mode. You do this in the Create Menu. The created viewpoints will appear in the View Point section as shown here:

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To navigate to a view point double click on the desired entry in the list. The View Points are prefaced with [2D] or [3D] which shows the view mode they were created in. Your viewport mode must match the viewpoint to be taken to that exact camera position.

Common Tab

Name - Specify/change the name of the View Point here.

Logs Tab

For an example of the logs tab that displays the latest 10 operation on the item in question.

See Logs Tab.

Commands

See Commands.

Assets

The Asset section is where you will find all the current staged assets for your sub project presented by category as shown here:

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Asset Settings

In the Asset settings panel you have five (5) tabs, namely: Common, Cost, Asset, Metadata, and Logs.

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Common Tab

The Common Tab is comprised of all the available standard asset settings:

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When you select an asset in the Viewport or in Project View then this common tab is shown. Available settings are:

Is Inactive - Check this box if the asset is not used in the project. It will then be marked in red, and no longer be available for any sort of operation or function.

Type - This displays the asset type definition.

Tags - Every asset can be tagged which makes easy to group Assets. See Tags.

Name - To change or name an asset simply enter the desired name in the text edit box. You can position the label on stage where you want by clicking it and then move it to the desired location.

Label - Set the text label properties here. Change the Color of the label text by using the color picker and the Font Size of the label by entering the font size. Check Show to display the asset name on stage.

Scale - It can be useful to scale an asset on stage up or down e.g. increase/decrease it from its original size to better depict realistic and relative sizes. You can now do this by simply selecting an asset and then input a new value in the "Scale" edit box. You can also increase/decrease the value by using the up/down arrow icons in the box when selected. The default scale size for an asset is usually 1.0.

Position - The position of the asset can be adjusted.

  • X - This shows the current X coordinate of the asset and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the asset and can be changed in the edit field.

  • Depth Offset - This is the Z offset coordinate of the asset and can be changed in the edit field.

Depth - This is the actual Z coordinate of the asset and cannot be changed.

Heading - Shows the asset heading or rotation and can be adjusted with enetering values between 0 and 359 degrees, or by using the slider.

Opacity - The Opacity slider allows you to define the asset transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

Costs Tab

The Costs tab show the cost information for the selected asset:

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Padlock Icon - The padlock icon shows if the asset cost is locked or not. To change state simply click on the icon. If locked you cannot edit cost data for the asset.

Status Text - This will display status messages from cost server calculations if that is connected.

Category - Displays the asset category.

  • Valid for Cost - Check this box if this asset is to be included in the Cost Module calculation.

Currency - To set the currency to be used for that specific asset, simply select it from the drop-down list.

Supplier - To define a supplier or vendor for the subsea asset or vessel, you can select one from the drop-down list. You can also simply start typing in the name in this field and if the supplier is not already defined in the database you will see a line with the option to Add the new supplier appear below the edit field as shown here.

Costs - To define the asset cost, simply assign a value in the cost field.

Cost per Length - If you have selected a connection you can supply a cost per length unit e.g. meter or feet. Check this box if you want to calculate cost per length. If this is disabled then this is not available for this selection.

Cost Per Unit - If you checked the option above, supply the unit cost number here e.g. cost per meter or feet.

Start Date - You can also specify a start date for the asset cost. This information will then be exported out to MS Excel if you use the Export function and can be useful when you work with CAPEX/OPEX calculations outside of FieldTwin Design.

End Date - You can also specify a start date for the asset cost. This information will then be exported out to MS Excel if you use the Export function and can be useful when you work with CAPEX/OPEX calculations outside of FieldTwin Design.

Open Breakdown - Press this button to break down asset cost into itemized parts and assigning individual cost for each sub part. This will display the dialog for assigning "Cost" for individual parts. Learn more about Additional Cost Breakdown

Assets Tab

In the Asset Editor tab, you can edit any individual asset with respect to the number of connection points and their position/placement as shown below:

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Well - If the selected asset support to be connected to Wells then this option will be displayed. Select the well from the dop down list that you want to connect to the asset.

Show Simulations Results - This only applies to partner inetgrations and in that case is in their documentation.

Show Meta Data - Check this option to display the metdata information for the asset in the Viewport.

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Metadata Tab

In the Metadata tab for the Asset you will see any defined Metadata options for the Asset so the user can do the asset configuration:

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The various options depend on how Metadata has been configured. See Metadata for more information.

Logs Tab

For an example of the logs tab that displays the latest 10 operation on the item in question.

See Logs Tab.

Asset Commands

See Commands.

Connections

The Connections section is where you will find all the current staged connections for your sub project presented by category as shown here:

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Connection Settings

In the Connection settings panel you have five (5) tabs, namely: Common, Costs, Connections, Metadata, and Logs.

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Common Tab

The Common Tab is comprised of all the available standard connection settings for selected connection(s):

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Available settings are:

Is Inactive - Check this box if the connection is not used in the project. It will then be marked in red, and no longer be available for any sort of operation or function.

Tags - Every connection can be tagged which makes it easy to group selections. See Tags section for more information.

Name - To name a connection simply enter the desired name in the text edit box. You can position the label where you want by clicking it and then move it to the desired location.

Label - You can change the Color of the label text by using the color picker and the font Size of the label by entering the value. Check the Show option to have the connection name displayed on stage.

Length - When you have selected a connection, the length of the connection in units will be displayed in Length field. At the end of the length field you will see the unit system e.g. metric or imperial. If you move an asset with a connection attached or edit the connection path the length will be automatically calculated and shown. The length field is automatically updated in both 2D and 3D View mode.

Opacity - The Opacity slider allows you to define the connection transparency value from 0,1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

Costs Tab

The Costs tab show the cost information for the selected connection:

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Padlock Icon - The padlock icon shows if the connection cost is locked or not. To change state simply click on the icon. If locked you cannot edit cost data for the connection.

Status Text - This will display status messages from cost server calculations if that is connected.

Category - Displays the connection category.

Valid for Cost - Check this box if this connection is to be included in the Cost Module calculation.

Currency - To set the currency to be used for that specific connection, simply select it from the drop-down list.

Supplier - To define a supplier or vendor for the connection, you can select one from the drop-down list. You can also simply start typing in the name in this field and if the supplier is not already defined in the database you will see a line with the option to Add the new supplier appear below the edit field.

Costs - To define the connection cost, simply assign a value in the cost field.

  • Cost Per Length - Check this if you want the cost calculation to be per length unit e.g. meter or feet.

Cost Per Unit - If the Cost Per Length option is selcted then you can supply the cost per length unit her to use for the cost calculation.

Start Date - You can also specify a start date for the asset cost. This information will then be exported out to MS Excel if you use the Export function and can be useful when you work with CAPEX/OPEX calculations outside of FieldTwin Design.

End Date - You can also specify a end date for the asset cost. This information will then be exported out to MS Excel if you use the Export function and can be useful when you work with CAPEX/OPEX calculations outside of FieldTwin Design.

Open Breakdown - You also have the possibility to break down connection cost into itemized parts and assigning individual cost for each sub part. To do this simply click on this button. Learn more about Additional Cost Breakdown

Connections Tab

The Connections Tab is comprised of all the available specific connection settings for selected connection(s):

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Show Metadata - This will display a text box with all Metdata assigned to the connection in the Viewport.

Type - This shows the current connection type. To select a new type, simply click on the Type drop-down-list and select the desired one.

Thickness - You can also choose the connection line Thickness or Width on an individual connection by entering the desired numerical value in the edit field to the right.

Design - At present you can select between the following defined Connection Types: None, Jumper - Horizontal Z, Jumper - Vertical M, Jumper - Vertical N, Riser - Lazy Wave. If you have user defined types, they will also appear here. Please see the section Connection Types for more information on special connection types such as Risers and Jumpers.

Show Direction Indicators - Enable this option to display the Flow Direction on this connection. The direction is initially set when you connect a connection to an asset. The first connection you make is the From point and defines the flow direction. You will then see directional arrows signifying the flow direction for this connection.

Use Bend Radius - This enables the the bend radius tool and displays circles when a pipe or connection needs to have a bend. The pipe will then curve around the defined bend radius set in length units until it continues its path until the need for the next bend. The circles can also be freely positioned and moved around for design tweaking. For each such pipe design the system will remember all bend radius circles and will display them again when the pipe (connection) is selected so they can be further edited by the user.

All Bend Radius - Enter the bend radius value to use in length units e.g. metric or imperial. This value will be set for all bends.

Straight - This will force the connection to be rendered as straight line e.g. it can't be curved.

Do Not Height Sample - Check this if you have e.g imported connections or connections between subsea structures that you do NOT want to follow the seabed.

Dashed - The dashed line pattern option allows you to toggle between a dashed or solid line type for the selected connection.

Create Segment - Press this button to add a segment to the connection. Please see Segments for more information on how to use this feature.

Show Length - Check the box to have the connection length in units (metric or imperial) displayed on stage. The length label can be freely repositioned on stage simply by selecting it and then move it around.

Text Follow Connection - Select this option to have the text label following the connection path.

Flip Text- Select this option to reverse the direction of the text.

Smoother Curvature - Enable this option to render the connection curvature more smoothly as this will add more rendering points.

Text Repetition - This is a numeric value representing the number of times the connection length will be displayed distributed along the connection. Enter a number in the edit field or use the slider to change the value. Note! - Only applies if the Text Follow Connection option is selected.

Text Offset - This is numeric value in the range (-1 to 1) representing the starting point offset for the Connection Length text rendering for better adjustment of the text.

Metadata Tab

In the Metadata tab for the selected connection(s) you will see any defined Metadata options for the connections so the user can do the configuration selection:

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The various options available depends on how Metadata has been configured. If no Metadata has been defined this tab will not be displayed. See Metadata for more information.

Logs Tab

For an example of the logs tab that displays the latest 10 operation on the item in question.

See Logs Tab.

Connection Commands

See Commands.

Layers

The Layers section is where you will find all the uploaded content or online data sources for the project/sub-project such as Pictures (2D imagery), 3D Surfaces (Bathymetry, reservoir scans etc.), and WMS (connected WMS map servers):

Read more here Create Menu

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Pictures

The Pictures section is where all 2D images you have uploaded.

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Read more here Create Menu

3D Surfaces

The 3D Surfaces section is where you will find all the 3D Surfaces (Bathymetry, surveys, reservoir scans etc.) you have uploaded.

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Read more here Create Menu

WMS

The WMS section is where you will find all connected WMS (Web Map Service) servers you have configured.

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This allows you to connect and use a WMS as a content layer in the 2D stage mode e.g. show license maps, existing pipelines etc.

Read more here Create Menu :

Wells

The Wells section is where you will find all uploaded or created well trajectories and well bores.

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Read more here Create Menu

Text Layer

The Text section is where you will find all free text annotations created.

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Read more here Create Menu :

ProjectView Functionality

In Project View that uses a treeview structure to display all project data and content you have certain general functionality that is available for all layers or folders if you will. This goes to controlling visibility, using commands, multi-selection etc.

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The illustration above shows the Project View Tab (1), the project view content tree structure area (2), and the associated information section (3).

You navigate the tree structure by clicking on a desired content folder. This will then open and expand to show the content or close and collapse based on the current state. The icons will also change accordingly:

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If you click on the line with the ">" and Asset Folder name it will then expand and show the content. Note! You can have nested level of content.

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As you can see the Assets folder has several folders inside that represents the various asset types that have been used in the project. To any of these nested folders simply click on them as you did for Assets. To close any folder, simply click on it again.

Selection

To select a folder entry, simply click on it and it will change color to green as shown here:

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This will then also populate the associated data in the information section (3) under the tree view window.

To multi-select several entries, you can use the follwing keys together with the mouse selection:

Key Command
CTRL Add individual entries clicked on
SHIFT Add all items from selection to the clicked entry

So holding down the CTRL key and clicking on additional entries selects these:

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You can also use the Checkmark icon to select all entries in a folder:

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Simply, click on the checkmark icon as indicated by the arrow in the illustration above. This will then select all entries in that folder:

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To unselect all simply click it again.

Visibility

You can turn the layer/folder visibility on and off by clicking the "Eye" icon to the left of the corresponding list entry. You can also do this for all loaded ayers by clicking on that corresponding eye icon to the left of the Layer folder.

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As you can see the Eye icon to the left of the Concrete Mattress EW #3 entry is now changed and the selection is greyed out. This means that this selection is no longer visible in the Viewport. To change it back to visible, simply click on the icon again.

If you click on the Eye icon next to a Folder then all items in the folder will be toggled to a visible or non-visible state.

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Commands

All content items in folders have a set of commands that are available to be executed. You can access these commands in two ways.

If you right click on a selected entry or selection of entries, a menu of available options will be displayed as shown here with the top item designating the number of selected entities. This illustration shows the commands for a connection:

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These options are also available in the Properties section represented by the icons and the "More" menu as shown here highlighed in red:

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The commands that are available varies based on the type of asset, surface, etc. you have selected. The available commands are as follows:

General commands

Locate - This will locate the selection(s) on stage. You can also just double click on an entry.

Delete - Deletes the selection(s).

Hide/SHow - Hides the selection(s). Same as clicking on the corresponding eye icon.

Lock/Unlock - This will lock the selection(s) on stage so it can't be moved, deleted or have its metadata edited.

Paste metadata - If you have copied metadata from other similar selction(s), select this command to paste it to the new selection(s).

Copy Metadata - Copy the associated metadata from the selection(s). See Metadata.

Asset Commands

Generate Schematic From Here - This will generate and save out a network schematic with this asset as the master node. The file will be saved as a SVG in your download folder. You can open this in your browser or in an application such as Photoshop. See illustration below:

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Show/Hide Metadata Info - This will show or hide an informational text box with all assigned Metadata to that asset in the Viewport.

Copy Sockets - This will copy the defined socket information for this asset into memory.

Paste Sockets - This will paste the previosuly copied socket information in memory into this asset.

Reset Sockets - This will reset the socket values.

Connection/Well Commands

  • Export as XYZ - This function will export the selected connection(s) or well(s) as a text file in X,Y,Z format.

  • Export as GeoJSON - This will export the selected connection(s) or well(s) in GeoJSON format.

  • Export as GeoJSON (Unprojected) - This function will export the selected connection(s) or well(s) in GeoJSON format without any coordinate projection conversion.

Show/Hide Metadata Info - This will show or hide an informational text box with all assigned Metadata to that connection in the Viewport.

Create Segment - This will create a new segment for the connection. Read more here Connection Segments

Layers Commands

Clone - This will create a copy of the currently selected layer(s).

Configue WMS . This is available when the selected entry is in the WMS Layer. Brings up the WMS Configuration dialog.

Wells Commands

Edit - Brings up the Well Editor dialog.

Import Bore - Allows you to import a well bore trajectory asa text file with XYZ coordinates.

Logs tab

The log section will show the last 10 operations for the selected layer or folder as the example below illustrates:

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This displays the following columns with information:

User - The email of the user that made the change.

Date - The date and time of the change.

Keys - The operation that was performed.